Brody Condon: Judgment Modification (After Memling)

Project Room 1 Jan 26–Apr 12, 2008

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Brody Condon: Judgment Modification (After Memling)
Jan 26–Apr 12, 2008





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Brody Condon: Judgment Modification (After Memling), 2008

For Judgment Modification (After Memling), Brody Condon recreated The Last Judgment by Hans Memling (1467-71) in current computer game visual styles. While Condon’s previous work was characterized by the subversive tactics of hacking and the intervention into commercial computer games, Judgment Modification revealed his shift to composing projected moving-image installations that function as animated paintings. These noninteractive ”self-playing” games run continuously, like games waiting for the viewer to pick up the controller.

Condon’s creative process is informed by the software hacking logic he learned directly from online and offline fan subcultures. In his work he often reinterprets historical events and existing artworks. Examples of this include a two-hour ”Deathmatch” battle between medieval reenactors (Untitled War, 2004) at Machine Project; and a computer simulation of the siege of the Branch Davidian compound in Waco, Texas, featuring an AK47-wielding David Koresh (Waco Resurrection, 2003, a C-level collaboration). Trained as a sculptor, Condon uses technology as the raw material for his art, creating works that are both profound and playful.

Condon lived for a number of years in the Netherlands, where he had easy access to 15th-century European religious paintings. He believes that these works influence the visual style of games and fantasy art. He also believes that the catastrophic thinking these works reflect has greatly influenced the current political discourse. ”The references to monsters and wars, the emergence of readings of the Bible, the distrust of science, the faith in religious structures to solve our problems, this type of pre-modern thinking is rooted in the late-Medieval period in northern Europe,” notes Condon.